WIN AND YOU WALK. LOSE AND YOU DISAPPEAR.
EVERY BID IS A BULLET.
TIME UNTIL INTERROGATION BEGINS
In 1989 Romania, an AI has replaced the secret police. You're a bunker warden facing execution, but instead of a bullet, you're offered a game: predict your tricks exactly or lose a life. Three lives. One way out.
The cards you hold are not just playing cards—they're memories, accusations, weapons. Every hand you play reveals something about yourself, about the regime, about the horror that lurks in the gap between human cruelty and machine logic.
This isn't gambling—it's psychological warfare with a 32-card deck. Card counting matters. Cheat detection matters. Memory matters.
The Eye sees all. The Eye cheats. She is always watching.
No direct competitors. A prediction game where you must hit your bid exactly—not poker, not blackjack. 32 cards. 20 hands across 3 phases.
"Shoot yourself" tension without firearms. Declare DOUBLE—make your bid exactly and your opponent loses a life. Miss by one trick and YOU lose.
On higher difficulties, your opponent owns the deck and breaks the rules. Your only defense is catching him. False accusations cost you a life.
Combines trick-taking card games with survival horror. Romanian Whist—a prediction game where you must hit your bid exactly.
Unexplored niche. 1989 Romania. Bunkers. Surveillance. Secret police aesthetics. Ceaușescu-era paranoia brought to digital life.
Card counting matters. Cheat detection matters. Memory matters. This isn't gambling—it's psychological warfare.
Authentic PS1-era visuals: vertex jitter, dithering, CRT scanlines. You're watching through 1989 monitoring equipment.
Your performance determines whether the AI's 300-year project was worth the apocalypse. If you win decisively, you prove the entire mission was mathematically invalid.
He talks, bluffs, threatens, psychs you out. Calm, theatrical, unsettling. The horror is in the conversation.
"The horror is this: You are playing to survive. But you are also, unknowingly, playing to determine whether the apocalypse was justified."
— From the Lore Bible
7 through Ace
Visible bullets on the table
Across 3 phases
Baby → Nightmare
15–25 min (early knockout)
35–45 min (full game)
$4.99–$12.99 USD
Unity
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// FORM INTEGRATION PENDING //
Wishlist now. The Eye is counting.
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