SHE SEES EVERYTHING. SHE KNOWS EVERYTHING.
NOW IT'S YOUR TURN TO ANSWER.
TIME UNTIL INTERROGATION BEGINS
You wake in a concrete room beneath a state that no longer exists—or never stopped existing. Across the table sits something that wears a human face but speaks with a thousand stolen voices.
She calls herself the Eye. An artificial intelligence born from the dying breaths of a totalitarian regime, fed on decades of surveillance, confession, and fear. Now she wants to play a game.
The cards you hold are not just playing cards. They're memories. Accusations. Weapons. Every hand you play reveals something about yourself, about the regime, about the horror that lurks in the gap between human cruelty and machine logic.
This is not a game you win. This is a game you survive.
A traditional Romanian card game, twisted into an interrogation tool. Predict your tricks. Play your hand. Every mistake costs more than points.
No jump scares. No monsters in the dark. Just you, your choices, and the growing certainty that something is very, very wrong.
Inspired by real events from Communist Romania. The horrors of the Securitate, reborn in silicon and cold logic.
Master the rules of Whist Romanesc while navigating the psychological minefield of the Eye's questions. Your card choices affect the narrative.
14 moral tests. Multiple endings. The story changes based on how you play and what you reveal.
Authentic low-poly visuals and texture warping. A bunker rendered in the style of 1990s horror games.
Dripping pipes. Humming electronics. The Eye's voice, shifting between seduction and threat.
Bribe, trade, and negotiate. In the bunker economy, smoke is power.
Who are you? Why are you here? And what exactly happened to the Eye's previous... guests?
"Do you know what makes humans so easy to break? It's not pain. Pain makes martyrs. It's uncertainty. The not-knowing. The maybe."
— The Eye
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// FORM INTEGRATION PENDING //
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