FACT SHEET
ELEVATOR PITCH
In 90s Romania, an ocult AI has replaced the state. You're a Militsiya officer facing execution, but instead of a bullet, you're offered a game: predict your tricks exactly or lose a life. Three lives. One way out.
UNIQUE SELLING POINTS
- First Whist-Based Horror Game: Combines trick-taking card games with survival horror. Not poker, not blackjack—Romanian Whist, a prediction game where you must hit your bid exactly.
- Eastern European Communist Horror: Unexplored niche. Communist Romania aesthetics. Bunkers. Surveillance. Secret police aesthetics. Think Papers Please meets Inscryption with Ceaușescu-era paranoia.
- Skill Ceiling, Not Luck: Card counting matters. Cheat detection matters. Memory matters. This isn't gambling—it's psychological warfare with a 32-card deck.
- The DOUBLE Mechanic: "Shoot yourself" tension without firearms. Declare DOUBLE before bidding—make your bid exactly and your opponent loses a life. Miss by one trick and YOU lose.
- The Officer Cheats: On higher difficulties, your opponent owns the deck and breaks the rules. Your only defense is catching her. False accusations cost you a life.
- The Service Weapon Mechanic: At any moment during the card game, you can pick up the officer’s gun and fire at her. But there is a catch...
- PSX Aesthetic: Authentic PS1-era visuals: vertex jitter, dithering, CRT scanlines. You're watching through 1989 monitoring equipment.
GAME COMPARISONS
| Game | Shared Element |
|---|---|
| Papers Please | Eastern European bureaucratic horror, moral weight |
| Inscryption | 3D Card game as survival horror, opponent breaks the fourth wall, meta-narrative |
| Buckshot Roulette | High-stakes gambling against a sinister opponent, cigarettes as currency |
| Obra Dinn | PSX/retro aesthetic serving the mystery, deduction-based gameplay |
STORY SUMMARY (SPOILER-FREE)
Romania, 1989. The revolution never happened the way history recorded. An artificial intelligence—born from mathematics and black magic—seized control. The Securitate became something worse. The prisons filled with those who asked questions.
You are Officer 594. A Militsiya officer A man who made one mistake: you tried to kill someone the AI needed alive.
Now you sit across from a Securitate officer in a concrete room. Three bullets on the table. A deck of cards between you.
Win the game. Walk free.
Lose the game. Disappear.
The cards are dealt. The Eye is watching.
TARGET AUDIENCE
Primary
- Psychological horror game fans
- Card game enthusiasts who want skill-based mechanics
- Streamers looking for clip-worthy tension
- Fans of Eastern European history/aesthetics
- Papers Please / Inscryption / Buckshot Roulette audiences
Secondary
- Retro gaming enthusiasts (PSX aesthetic)
- Solo card game players
- Achievement hunters (multiple endings, difficulty tiers)
DOWNLOADS
LOGO PACK
Game logo and StorkNest Games's logo in various formats (PNG, SVG) with light and dark variants.
DOWNLOAD ZIPHASHTAGS & SOCIAL
Primary hashtag: #UnderTheEye
Secondary: #StorkNestGames #WhistHorror #PSXHorror #IndieHorror
Wishlisting CTA: "Wishlist Under the Eye on Steam. The Eye is counting."
ABOUT STORKNEST GAMES
StorkNest Games is an independent game studio based in Romania, founded in 2026. We specialize in atmospheric horror experiences that draw from Eastern European history and folklore.